-
Use Case: Enhanced gamer experience using virtual reality and bio-sensing in order to allow the player to detect people in the game, in real or imaginary worlds. Motion capture to interact with objects surrounding, and realistic force feedback. Augmented reality lets the gamer experience real world in tandem with the game played.
Device(s)
Gaming console controlKPIs
E2E Latency: Low: <10ms Jitter: Sensitive Data Rate: Very Low: <100kbps Availability: Best Effort Criticality: Non critical Communication Direction: One-way Common Communication Mode: Unicast Data Reporting Mode: Continuous-based Mobility (type/speed): Fixed Service Continuity: Not Required Device Autonomy (Power Constrained): Yes Connectivity Type: LAN - WiFi Priority Services (NS/EP): No (it would not) Guaranteed Service: Delayed-Critical GBR Security: Medium Lifespan: Medium: 4-8 years Device Density: Low (<1000) Location Based Services: Fixed (no LBS needed) Slice Type Slice Type: uRLLC Virtual reality headsets/glassesKPIs
E2E Latency: Low: <10ms Notes: Latency of rendered image of more than 15 ms can cause motion sickness[1]Mohammed S. Elbamby, Cristina Perfecto, Mehdi Bennis, and Klaus Doppler. “Towards Low-Latency and Ultra-Reliable Virtual Reality”, arXiv:1801.07587v1 [cs.IT] 23 Jan 2018, Available online: https://arxiv.org/pdf/1801.07587.pdf
Jitter: Sensitive Data Rate: Very high data rate: ≥ 100 Mbps Notes: 10 to 50 Mbps Current-gen 360° video (4K); 50 - 200 Mbps Next-gen 360° video (BK, 90+ FPS, HDR, stereoscopic); 200 Mbps to 1 Gbps - 6DoF video[2]“Augmented and Virtual Reality: the First Wave of 5G Killer Apps”, Qualcomm white paper, February 2017, https://www.qualcomm.com/media/documents/files/augmented-and-virtual-reality-the-first-wave-of-5g-killer-apps.pdf
Availability: Best Effort Criticality: Non critical Communication Direction: One-way Common Communication Mode: Unicast Data Reporting Mode: Continuous-based Mobility (type/speed): High speed vehicular Service Continuity: Required Device Autonomy (Power Constrained): Yes Connectivity Type: LAN - WiFi Priority Services (NS/EP): No (it would not) Guaranteed Service: Delayed-Critical GBR Security: Medium Lifespan: Medium: 4-8 years Device Density: Low (<1000) Location Based Services: Ultra High Accuracy (less than .1M) Slice Type Slice Type: eMBB Notes: But has low-latency requirements